How we estimate
Sale prices for Roblox games aren't public, so nobody can say exactly what a game is worth. What we can do is look carefully at the game's numbers and give a fair range, so you know whether an offer is in the right area before you answer it.
What we look at
What the game really earns
Robux turned into real money at Roblox's DevEx rate, minus what it costs to run the game. We look at months, not one lucky day.
Where it's heading
Is it growing, steady or slowing down? Players, playtime and earnings over time say more than a single number.
How safe the earnings are
A young game, or one riding a short trend, is riskier for a buyer than a game that has earned steadily for a year.
What a buyer actually gets
Does the developer own everything in the game, like models, music and code? Anything a buyer can't take over lowers the value.
How it becomes a range
Buyers usually think in "months of profit": how long it takes for the game to pay back what they paid. Our formula starts from what established games typically sell for, then adjusts up or down for the things above. The result is a range, from a cautious price to a strong one, never a single "true" number.
We keep improving the formula as we see more data and trends from the Roblox market. That's why the range can move a little over time for the same numbers.
What an estimate is not
- It isn't an appraisal or a promise of what someone will pay.
- It isn't legal, financial or tax advice.
- A low offer isn't automatically unfair: buyers value games differently. Counter-offers are normal.
For parents: if an offer is well below our range, that's a good moment to slow down, ask questions and, for a larger deal, get a lawyer to read the contract before anyone signs.